Roglozor
- Hobbyist indie game developer.
- Hobbyist retro artist.
- Hobbyist musician.
- Full time idiot.
Thanks for taking the time to visit my site! I don't have a whole lot to share right now, I'm still working on a lot of things quietly, but I'll slowly drip feed new creations of mine over time, both here and on my other pages.
This site is forever a work in progress. I'm not very good at making websites so please excuse the poor design choices, I'm figuring it out as I go along. As is the case with everything else I do in my spare time.
NOTE: This site was designed for modern desktop browsers first, so please use one! Mobile works for now but this may change and it's not the intended experience.
🔞 18+ only please! I don't make "adult content" but, as an adult, I can delve into adult topics. Please do not engage with me anywhere if you are under 18!
I'm a British (derogatory) hobbyist of creating various digital media, primarily a game developer. Apparently I'm an INFP-T, I'm currently in my 20s, and I'm autistic. Normally I don't like bringing attention to my condition, but it's a very large part of who I am and effects my life and work greatly, so please understand this.
Here's a few bits about my workflow:
These are simply my main projects as of recent. Please see the dedicated Projects page for the complete list.
My first video game! A singleplayer focused action platformer, staring my mascot OC of the same name. Explore the depths of Imaginaria, a mysterious but whimsical plane granting physical form to thought, emotion, and soul. As Jabbit, dodge, parry, and bounce from certain projectiles whilst you dash through stages and arenas, exploiting weakened foes and harnessing their power as your own.
What started as a far simpler PVP game inspired by the Mario Vs Luigi mode in NSMB has evolved into a much larger project with a single player campaign, taking much more inspiration from a bunch of my most favourite games ever. Despite this new focus, Jabbit will still focus plenty of attention to the multiplayer PVP experience I originally imagined, as well as built in support for custom character skins, stages, and eventually an official modding API using Lua.
This game is still being worked on, so I don't have much to show yet!