Jabbit


🚧 This document is unfinished. 🚧
Jabbit is still in early development, so it will be quite some time until this page gets fleshed out. Many links here don't work or point to pages that are either private or don't exist yet.

Play Jabbit

Index

Extra Links

About Jabbit

Jabbit is an action platformer currently in development. As the titular character, explore the depths of Imaginaria and its manifestations of the mind, emotions, and soul.

A game of combat puzzles and quick reactions, dash, parry, and bounce off of enemy attacks. Weaken foes and steal their power for a time. Maintain the flow of combat to keep your resources topped up. Know what you are and do not falter.

As Jabbit is still a work in progress, I have next to nothing to show at this time. This project initially started as a prototype in Godot and was intended to be a simple PVP party game. These roots still hold true, but my aim is to focus far more on single player campaigns with deeper gameplay. The game is now being developed in C with its own engine and help from third-party libraries.

Key Inspirations

Jabbit mainly takes its gameplay inspirations from the likes of Mario, Kirby, Sonic, the modern DOOM trilogy (mainly DOOM Eternal), and Chrono Gear: Warden of Time.

Simplistic 2D movement as a base coupled with a basic attack/parry button, an ability stealing system on separate inputs, and combat driven resource management encouraging clever positioning, enemy targeting, and aggression.

Of course, I expect this to sound rather confusing, so please stay tuned for proper gameplay showcases in the future.